Sunday, December 6, 2009

Using Games for Education and Learning

This week in class we learned about the pros and cons of bringing the gaming world into the classroom. Games have a history about being used strictly for recreational use, but with the increase in technology there has been a recent to increase the use of games. Gaming allows for students to stay involved and learn the curriculum in a fun, easy atmosphere. The huge con is that educational gaming could take students away from the actual point of school and that is to learn. I am a huge believer in educational gaming especially with the increasing number of video game systems and computers people have their homes. Parents and teachers should not fight increasing technology but rather they should embrace it.

With my major I do not see myself using educational just because there would never be a time I would be educating someone. Maybe in my latter years if I become a teacher sharing my knowledge of the business I would use educational gaming for my students to learn. In my future the only time I would ever see it again is if I was speaking about the subject and why it should be used at PTSA board meeting. I will 100 percent encourage my children to use it and to use it to its full benefit.

Embedded below is YouTube video which shows an example of a possible educational game. When you watch it you will be able to see how harmless it is. You will also be able to see how easy it is to see the benefits. In this specific example it shows a game in which students are asked to spell words. It is no different than a teacher explaining it except it is intended to stimulate students interest in learning.

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